Post 11: A meeting with Marie Clair the anti-doubt Queen 30/04/2021
Doubt has been a very big part of this process. When I started, I figured I shouldn’t make a rebellious game because I didn’t really have anything to rebel against, I wasn’t angry about anything important so what was the point of making an angry game about setting stuff on fire?
And then I realized everything is actually pretty screwed at the moment.
I figured in a hypothetical sense that maybe if we kept going down this road of corporatization it surely wouldn’t be long before everyone was replaced by robots and the only people left would be the ones at the top of the corporate ladders. And then the doubt comes in, that’s sort of stupid, your game is cringe, maybe if you hate corporations so much you should stop using Amazon you dumb bastard.
Then I spoke to the CEO of women in games, Marie-Claire, who’s also a big fan of Dada, and I explained my doubts. She said I should just roll with it, there’s going to be political backlash against a game about anarchy, the idea is to know what you’re making and why you’re making it, and that’s when I realized that what I’m making is the video game equivalent of a drunk man shouting at Boris Johnson on the TV, and that’s okay.