Post 8: Why I am leaving home to join the Particle effect Circus 20/3/2021
I knew from the beginning of development that I would need to learn how to create particle effects. What I didn’t know was how effective they would be, and how much they add to the game. Turns out, a lot, it adds a lot to the game.
The particle effect I found was in the backend of the internet.
http://www.fatpugstudio.com/news/flamethrower-tutorial-no-coding-required/
An article that was written 5 years ago, but that worked well. I found that the shape of the particles looked a bit peculiar in my game but when I changed them to squares, I found it looked a lot better.
The flamethrower particles are made up of 3 separate particle effects, the flames, which are orange, red and yellow, the sparks, which are smaller and are only made up of yellow particles, and the smoke, which is larger and made up of larger, more transparent, grey particles. Each particle effect activates when the player holds down the mouse button, and, as explained in an earlier post, more fire is spawned from the bullets.