Post 9: If you thought Pixel art was bad just wait until you see my Early cutscene systems 23/3/2021
You know back when I was talking about my programming process, find a thing, try to apply it, have a mental breakdown, get someone who knew what they were doing to fix it? The glorious theme will continue today with my early cutscene systems. I had a simple goal, I just wanted to make a linear powerpoint presentation in Unity, not difficult, I assumed. I assumed wrong.
I went to Brackeys, the easiest person to follow when it came to programming and setting such stuff up, and I found a tutorial on dialogue systems, watched the intro and figured I didn’t need all the fluff, if I could just figure out how to code in the talking systems, he showed in the video tutorial.
I made a new scene and got to work but fell down when it came to setting up a button, still, all the original code was there, I could probably utilize some of it to build the rest of the system? Right? Wrong. I showed my messy attempt to my housemate, who ended up fixing it in 20 minutes, but without any knowledge on how a canvas worked, I pretty much had no hope of setting up anything resembling UI in the unity engine.
The aggravating loop continues.